Role: 3D Artist
Studio: Last Pixel
An interesting one to work on, the scope of the idea being one continous camera made it a challenge as well as the scale of the project.
The project really pushed the farm to it's limits, as well as making it difficult to work on a single workstation but it was a good lesson in optimization and efficiency. Some nice effects were achieved using SSS for massing models too.
I initially began blocking out the master plan before the team ramped up to 4-5 people on it full time. My roles included lots of modelling and prop placement, shading, lighting and rendering as well as some detailed modelling for the fly through camera. I also authored a 360 tour of the project.