Project update + new minor script
Some more progress with this scene, modelled some more of the larger objects and the lighting. Still lots of important models to build before the detailing can even start. There are lots of problems and discrepancies as well but once I’ve got the space more filled I’ll worry about the individual objects and their problems. ...
Deus Ex: HR apartment remake
I started work on this before Christmas but didn’t really spend as much time as I should have on it. I had just completed Deus EX: HR (brilliant game, if your a fan of the Deus Ex series definitely check it out) and was inspired by the artwork. I decided to pay homage to it ...
Keeping Productive
Since my last update, I’ve been keeping busy not only working at AVRLondon but in my spare time developing some alternative forms of what will hopefully become passive streams of income. While this is a bit off-topic regarding 3D, I thought it might be interesting to write a brief summary of the projects. Teaming up ...
Script: Quick Mask
I put together a script for a friend who wanted a quick way to render masks from selected objects. Really handy for selection masks in Photoshop, it can be a bit of a drag setting up quick black and white materials, assigning them to your objects etc. Drag and drop to install, add it to ...
Autumn Update
It’s been quite some time since I’ve posted some work here, a lot of work I’ve done over the past few months has been just on a professional level. It’s been hard to find a balance with time for personal work but as the colder weather approaches I’m sure there’ll be more time for it. ...
Some publicity – 3D Artist magazine!
It’s been a quiet couple of months on here, work and summer seem to have come and gone in a whirl of 3D and (just about) some sun! Something that I’m really happy to blog about though is being in the latest issue (32) of 3D Artist! I’ve attached the clipping below, and I’m really ...
Previous rayfire tests
Here are some previous rayfire tests that I did for a job, didn’t quite go too in depth with rayfire in the end but it was nice to learn how it works and I definitely plan on trying to integrate some rayfire into some live action footage later down the line.

