New work in the wild

Posted on 2018-03-01

Since my last post I've put another project up on my site which I was a part of at The Mill, O2 Follow the Rabbit. I had the chance to do some sims in Houdini which was a lot of fun.

I've also put up some updated information on my Houdini notes github wiki, and in a little bit of work downtime I put together a basic VEX raytracer which is up on the wiki. You can check out on Vimeo too.

I'm currently diving into C++ with the eventual aim this year to write a basic raytracer, to really understand the rendering process and get a deeper understanding of how it all works.